Sunday, July 24, 2011

Review: Call Of Juarez Cartel

The Call Of Juarez Cartel is available on Xbox 360 and PS3 version.


I wasn't particularly impressed and, to say the truth, The Cartel has virtually nothing to do with Call Of Juarez.


The Cartel is a real disappointment. The game is based on the 5th evolution of Chrome Engine (engine owner of Techland), it is not clear however how come graphically the new Call Of Juarez is worse than Bound in Blood, prequel released in 2009. Settings are made in a monotone, rough, and even the characters are complex without appeal.


There are slowdowns, and the situation is not getting better, unfortunately, The Call Of Juarez Cartel sound is rather dull and the music is little inspired, while effects are downright bland.

As mentioned, The Cartel has nothing to do with Call Of Juarez. The western setting has been replaced with a metropolis on the brink of collapse, instead of brothers Ray and Thomas, in their place I find Kimberly, Eddie and Benjamin McCall, heir to the dynasty.


As for the gameplay, absolutely not, the single player campaign is really poor and the story could be much better.


Don't expect miracles, it's an enjoyable adventure, but nothing more. The plot lacks bite and the game is rather dull, after two or three matches you are likely to drop the game not to use it ever again.


The monitoring system works fine and is well balanced, in line with the scheme used by other titles. The Dual Shock 3 controller is unfortunately not the most suitable for FPS, this is known, in this case, however, the designers of Techland have done a good job.


Unfortunately, The Call Of Juarez Cartel disappointed me on many aspects, technically outdated, with a plot and gameplay inaccurate, The Cartel just fails to convince. It might have been better to keep the western setting, avoiding upsetting so much the nature of the game.

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